Description
Energy-to-Matter Exchange: A paid Matter Converter converts 100 spare local power-hours and funded credits/fuel into one selected batch of common, rare or strategic materials, using 25 operational construction capacity and 500 available workers.
Benefits
Fuel output Empire-wide+15%
Matter Converter Unlocks
Strategy notes
A paid Matter Converter converts 100 spare local power-hours and funded credits/fuel into one selected batch of common, rare or strategic materials, using 25 operational construction capacity and 500 available workers. Existing generation, research, or defence benefits still apply through their ordinary bounded rules.
Player hints
This is late-path research. Treat it as a strategic objective measured in weeks or months, and expect rivals to react to the capability. Favor this technology when its Energy benefits reinforce your current economy, fleets, or frontier. Pause the branch if its expected RP per tick is too diluted or its resource costs would stall higher-priority projects. Complete every prerequisite before adding research progress. Generation is finite, local, staffed, and funded; this research does not transmit power between worlds. Unlocks paid Matter Converter construction; ordinary funding, staffing, integrity, and work caps apply.
Research cost
Prerequisites
T3 Energy-Based Fabrication 100%T5 Interstellar Reserve Network 100%T5 Matter Sorting Lattices 100%Leads to
Terminal technology