Strategic Empires

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An orbital Starport connecting an interstellar trade network

Strategic reference

Economy

Production, trade, investment, and the cost of power
Infrastructure

Fuel & Power

Fuel moves fleets and feeds industry; power keeps a planet's buildings operating. Their similar-looking shortages behave differently and require different solutions.

Fuel is empire-wide
Power is local
Deployed fleets burn more fuel
  • Fuel Refineries turn local power and credits into fuel. Power Plants consume fuel and credits to generate local power.
  • Power cannot be stockpiled or transferred between systems. A local deficit reduces utilization among the buildings competing for it.
  • Ships consume little fuel while stationed and much more while deployed; distance can further increase demand. A Fuel Tender's cargo expands the supported range and lowers that distance penalty for its fleet. Tenders do not hold a separate refillable reserve: a fleet restores readiness at a friendly system.
  • Give every industrial world its own power margin. A fuel-rich empire cannot remotely rescue an underpowered planet.
  • Forecast campaign fuel before deploying fleets, and station ships when their movement is no longer strategically useful.
  • Avoid a fuel-power spiral: Power Plants need fuel, while refineries need power. Keep both sides comfortably supplied.
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