Description
Jump-Siege Logistics prepositions fuel and ammunition so a fast campaign can become a sustained blockade. It is an optional synthesis between Fast Strike Fleet and Missile Siege Fleet, not a gate on either capstone.
Benefits
Fuel output Empire-wide+4%
Strategy notes
Jump-Siege Logistics develops the Beams discipline within Cross-Path Synthesis. This synthesis combines Fast Strike Fleet with Missile Siege Fleet without replacing either core path. Its immediate value is +4% fuel output. The principal counterpressure is that cross-path investment delays a focused capstone and exposes two different resource dependencies.
Player hints
This is a specialization milestone. Reaching it reveals stronger combinations, but broad tier-three investment will slow every capstone. Favor this technology when its Beams benefits reinforce your current economy, fleets, or frontier. Pause the branch if its expected RP per tick is too diluted or its resource costs would stall higher-priority projects.
Research cost
Leads to
Terminal technology