Strategic Empires

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Strategic reference

Buildings

Compare planetary production, consumption, infrastructure capacity, construction cost, and technology access.

Catalog
32
Roles
6
Build ticks
23,177
32 of 32 entries
Matter Converter
Resource economy

Matter Converter

One installation per world. Select common (1000 credits/10 fuel → 25), rare (1500/15 → 5) or strategic (3000/20 → 1). Each full operating hour also requires 100 spare local power, 25 operational construction capacity and 500 available workers. Genesis receives priority; pauses atomically on any shortfall.

Build time16,000ticks
Credits10,000,000 Construction
Strategic1,000,000 Construction
OPERATIONAL PROFILE

Economic effects

This entry has no configured operational effects.

Capabilities

Gameplay functions

Its role is determined by the configured stats rather than a special mission action.

Availability

Technology unlock

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