Resource economy
Matter Converter
One installation per world. Select common (1000 credits/10 fuel → 25), rare (1500/15 → 5) or strategic (3000/20 → 1). Each full operating hour also requires 100 spare local power, 25 operational construction capacity and 500 available workers. Genesis receives priority; pauses atomically on any shortfall.
Build time16,000ticks
Credits
10,000,000
Construction
Strategic
1,000,000
Construction
OPERATIONAL PROFILE
Economic effects
This entry has no configured operational effects.
Capabilities
Gameplay functions
Its role is determined by the configured stats rather than a special mission action.
Availability