Description
Deep Campaign Refits allows major changes at mobile yards as enemy weapons and tactics evolve. Survive damage, repair away from home, and win campaigns that exhaust lighter fleets and fragile logistics.
Benefits
Credits upkeep Empire-wide-7%
Strategy notes
Deep Campaign Refits develops the Hulls discipline within Armored Attrition Fleet. Survive damage, repair away from home, and win campaigns that exhaust lighter fleets and fragile logistics. Its immediate value is -7% credit upkeep. The principal counterpressure is that armor-piercing weapons, mobility, blockade, and economic warfare can avoid or outprice a prolonged slugging match.
Player hints
This is late-path research. Treat it as a strategic objective measured in weeks or months, and expect rivals to react to the capability. Favor this technology when its Hulls benefits reinforce your current economy, fleets, or frontier. Pause the branch if its expected RP per tick is too diluted or its resource costs would stall higher-priority projects.