Strategic Empires

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An orbital Starport connecting an interstellar trade network

Strategic reference

Economy

Production, trade, investment, and the cost of power
Trade Infrastructure

Starports

Starports are commercial and migration hubs. They create credits, trade and market capacity, passenger movement, space production, research, and one empire-wide Trade Convoy slot each.

One completed Starport = one convoy slot
5 trade and 5,760 market capacity
Costs fuel, power, and credits
  • A Starport needs a mature system, workers, 20 local power, fuel, and credit upkeep to deliver its full range of services.
  • Only completed Starports supply Trade Convoy capacity. Convoys already built and every convoy reserved in a production queue count against the empire-wide limit.
  • If Starport capacity falls, a queued convoy pauses without losing paid progress. Existing convoy hulls are not automatically destroyed.
  • Place Starports in populous, productive systems: those systems are attractive convoy stops and can exploit migration and commerce together.
  • Protect Starport worlds and their power supply. Losing capacity can freeze convoy production and weaken markets simultaneously.
  • Do not overbuild them on weak colonies—their 20 power, fuel, credits, and labor must be sustained to justify the investment.
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