Strategic Empires

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Strategic reference

Buildings

Compare planetary production, consumption, infrastructure capacity, construction cost, and technology access.

Catalog
32
Roles
6
Build ticks
23,177
32 of 32 entries
Empire Headquarters
Trade & logistics

Empire Headquarters

The unique founding seat of an empire. Its self-contained command, civic, scientific, industrial, and commercial services provide the essentials needed to establish a new civilization. While the local population is below 1,500, the active headquarters adds 1–5 population per tick, limited by empty housing and the 1,500 population threshold.

Build time3ticks
OPERATIONAL PROFILE

Economic effects

Produces

Credits
+100
Common minerals
+5
Rare minerals
+1
Strategic materials
+1
Fuel
+10

Provides

Trade
+1
Market capacity
+2,400
Market recovery / tick
+100
Housing
+100
Construction
+5
Shipbuilding
+1
Research
+5
Power
+20
Ground defence
+1
Sensing
+1
Happiness
+1
Loyalty
+1
Population migration / tick
+1
Capabilities

Gameplay functions

  • Resource production
  • Population support
  • Population migration capacity
  • Construction support
  • Shipbuilding support
  • Research support
  • Market access
  • Diplomatic trade capacity
  • System defence
  • System sensing
Availability

Technology unlock

Core catalog entry; available without a technology-specific unlock.

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