Trade & logistics
Empire Headquarters
The unique founding seat of an empire. Its self-contained command, civic, scientific, industrial, and commercial services provide the essentials needed to establish a new civilization. While the local population is below 1,500, the active headquarters adds 1–5 population per tick, limited by empty housing and the 1,500 population threshold.
Build time3ticks
OPERATIONAL PROFILE
Economic effects
Produces
- Credits
- +100
- Common minerals
- +5
- Rare minerals
- +1
- Strategic materials
- +1
- Fuel
- +10
Provides
- Trade
- +1
- Market capacity
- +2,400
- Market recovery / tick
- +100
- Housing
- +100
- Construction
- +5
- Shipbuilding
- +1
- Research
- +5
- Power
- +20
- Ground defence
- +1
- Sensing
- +1
- Happiness
- +1
- Loyalty
- +1
- Population migration / tick
- +1
Capabilities
Gameplay functions
- Resource production
- Population support
- Population migration capacity
- Construction support
- Shipbuilding support
- Research support
- Market access
- Diplomatic trade capacity
- System defence
- System sensing
Availability
Technology unlock
Core catalog entry; available without a technology-specific unlock.