Strategic Empires

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Colony operations

Star systems

Turn planetary conditions, infrastructure, and population policy into dependable growth and a resilient empire economy.

STAR SYSTEMS / STELLAR CLASSES

Spectral classes and colonization

A star's spectral class describes its color and temperature. It also sets the environmental engineering required before an empire can found a colony in that system.

COLONIZATION RULE

Begin in the temperate band

Every empire can colonize class G yellow stars and class K orange stars immediately. The other five classes require specific technologies in the Expansion and Terraforming path. Research is checked both when a colonization order is issued and when the colony ship arrives.

Class OBlue · > 30,000 K
Base habitability
15%
Colonization
Regional Climate Control
Class BBlue-white · 10,000–30,000 K
Base habitability
25%
Colonization
Planetary Heat Exchange
Class AWhite · 7,500–10,000 K
Base habitability
50%
Colonization
Ocean and Aquifer Management
Class FYellow-white · 6,000–7,500 K
Base habitability
70%
Colonization
Closed-Cycle Habitats
Class GYellow · 5,200–6,000 K
Base habitability
85%
Colonization
Available at game start
Class KOrange · 3,700–5,200 K
Base habitability
65%
Colonization
Available at game start
Class MRed · 2,400–3,700 K
Base habitability
40%
Colonization
Atmospheric Recomposition
TERRAFORMING PROGRESSION

Open new stellar environments in stages

StartG + K→ Tier 1F→ Tier 2O→ Tier 3A→ Tier 4B→ Tier 5M

The stellar-class gate determines whether a colony may be founded. Terraforming projects then improve habitability on colonies you already own, helping their population grow and allowing demanding construction to progress more readily.

RESEARCH CONNECTIONS

Colonization technologies

Browse the complete technology catalog →
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