Spectral classes and colonization
A star's spectral class describes its color and temperature. It also sets the environmental engineering required before an empire can found a colony in that system.
Begin in the temperate band
Every empire can colonize class G yellow stars and class K orange stars immediately. The other five classes require specific technologies in the Expansion and Terraforming path. Research is checked both when a colonization order is issued and when the colony ship arrives.
- Base habitability
- 15%
- Colonization
- Regional Climate Control
- Base habitability
- 25%
- Colonization
- Planetary Heat Exchange
- Base habitability
- 50%
- Colonization
- Ocean and Aquifer Management
- Base habitability
- 70%
- Colonization
- Closed-Cycle Habitats
- Base habitability
- 85%
- Colonization
- Available at game start
- Base habitability
- 65%
- Colonization
- Available at game start
- Base habitability
- 40%
- Colonization
- Atmospheric Recomposition
Open new stellar environments in stages
The stellar-class gate determines whether a colony may be founded. Terraforming projects then improve habitability on colonies you already own, helping their population grow and allowing demanding construction to progress more readily.